Animation Un-LOC`d

A personal Blog for Larry Loc to rant and rave about all things animaiton.

Wednesday, September 5, 2007

Tracking Game:



I have just spent the last couple of days creating the midterm project for the History of Videogaming class I will be teaching at Laguna College of Art & Design Fall 2008.

I like to have projects that are of some real world value so I have created a 3 page form for categorizing a videogame, writing as short synopsis of the game story and then graphing Character Strength vs. Game Difficulty across Game Play.

It is my hope that students will gain an understanding of the design of game story and the design of game play through the use of this assignment by the reverse engineering of the original game design process.

I also hope that students will plot Game Difficulty vs. Character Strength throughout their careers in the real world process of Game Development. The idea is to match the Game Difficulty vs. Character Strength curve of the games you love to the games you design.

Or that is what I said in my NOTES ON ASSIGNMENT DESIGN. If for some strange reason you would like to check out this assignment it is posted here:
http://www.agni-animation.com/lcad/gaming/midtermproject.pdf

It is a Acrobat PDF file so is will take a long time to load and you may think that it is not responding.

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