James Jackson *Birth:* *Death:* *Occupation/ Title:*
visual effects director, visual effects artist/animator, CGI artist

*Early Life/ Family:*

*Education/ Training: *
Center For Digital Imaging and Sound

*Bio/ Summary: *
James Jackson is Visual Effects artist who has had projects released almost every year since 2001. The bulk of his work has been done with Dreamworks Animation, where he has worked as an effects artist and a effects director. He specializes in Houdini, Particle Effects, Maya, and Nuke.

*Career Outline: *
(taken from personal experience/ background on linkedin.com)

*FX Lead- Dreamworks Animation: Dates*: January 2004 – Present (8 years 11 months)Glendale CA

"How To Train Your Dragon 2" 3D (FX Lead)
Develop key FX assets
Lead and mentor other artist
Development of FX asset deployment and workflows
Nuke compositing and fluids fire representative for the movie
Create Houdini fire, explosion, cold breath, ocean and dragon fire digital assets
Collaborated with lighting to establishing point based lighting approach and procedures
Work with R&D managers to implement next generation FX integration animation tools

“Puss In Boots” 3D (FX Lead)
Lead and mentor other artist
Assist in casting, scheduling and bid effects
Review artist work for approval
Collaborate and mentor artist
Animated and render, ethereal cloud landscapes with proprietary voxel technology
Interpret story boards with production staff
Work with exceedingly complex destruction pipeline, producing pyroclastic
dust plums and rock fractures

“Legend Of The Boneknapper ” 3D (FX Lead)
Responsible for interpreting storyboards with production staff
Cast artistic staff, schedule and bid effects
Review artist work for approval
Collaborate and mentor artist
Created a massive fluid based flame thrower dragon fire
Animated sinking ship , splash and debris effects

“How To Train Your Dragon” 3D (FX Lead)
Create natural phenomena fire, smoke, dust and debris effects
Produced fire and splash systems for use by other artist
Supported the Head of FX with scheduling and casting
Lead and mentor artist

“Monsters Vs Aliens” 3D
Create robust particle system with animation controls for large scale splashes
Work closely with other departments/ VFX supervisor/ Directors to achieve final look

“Kung Fu Panda”
Create natural phenomena fire, smoke, dust and debris effects
Work closely with other departments/ VFX supervisor/ Directors to achieve final look

“Bee Movie” (FX Lead)
Create viscous honey, water, pollen and debris effects
Support Head of FX and mentor artist
Created the look and particle development for pollen effects

“Flushed Away”
Worked on fluid based liquid nitrogen effects
Animated and rendered a giant sewer wave with dynamic splashes

“Hammy's Boomerang Adventure” (FX Lead/Department Head)
Cast artistic staff, schedule and bid effects Review artist work for approval
Animated and simulated cartoon like fire and disintegration effects

“Over The Hedge
Created animated and artistic approach for an enormous amount of garbage falling over
Work closely with other departments/ VFX supervisor/ Directors to achieve final look
Using expressions created stacking potato chip effect

“Madagascar”
Create MEL Scripts to enhance production speeds
Produce small programs using in-house scripting language Script(tm)
Create natural phenomena smoke, sand and debris effects
Work with in-house proprietary software to create large number of complex crowds

*Effects Artist- Tippet Studios: Dates: *2004 – 2005 (1 year)Berkeley CA

“Constantine” Warner Brothers
Collaborated closely with FX lead and VFX supervisor
Animate and simulate “evil” dust and detritus effects containing a large number of particles
Animate and simulate disintegration effect to a substantial number of bound characters
Create MEL scripts to improve productivity
Edit and create creation and runtime rules to achieve the desired effects
Create simple Python and UNIX scripts
Extensive use of RenderMan and proprietary rendering interface

*FX Animator- PDI/ Dreamworks: Dates- *2004 – 2005 (1 year)Redwood City CA

*Digital Artist- Gajdecki Visual Effects: Dates- *2003 – 2004 (1 year)Vancouver BC

“Bone Snatcher” Independent
Responsible for FX animation, set-ups, optimizing renders, particle
creation and runtime expressions
Worked closely with the VFX supervisor to develop the shader and “look” Shader look development

“Jeremiah” MGM
Used Maya’s particle system to create photo real sparks and volumetric effects

“Impact / Big Bang” Special Venue Stereoscopic Vista Productions
Responsible for creating robust MEL scripts to facilitate and automate particle and fluid systems
Created natural phenomenon: water, thick smoke, mushroom cloud and meteor showers
Responsible for interpreting storyboards with production staff
Worked closely with the head of 3d to develop pipeline and naming conventions

*Digital Artist- Sextant: Dates- *2001 – 2002 (1 year)Vancouver BC
“Snow Queen” Hallmark
Using Lightwave I was responsible for ice models, shaders, animation, particle FX snow, debris, lighting and rendering.

*Digital Artist-** Sirius Animation: Dates- *2001 – 2002 (1 year)Vancouver BC

“The Elf King” Television Pilot Independent
Used dynamics to create fire and dust effects and other natural phenomena

*Comments on Style:*

*Infulences:*

*Personality:*

*Annecdotes:*

*Miscellaneous:*

*Fimography*
Puss in Boots (effects lead): 2011
Legend of the Boneknapper Dragon (tv short) (head of effects): 2010
How to Train Your Dragon (lead visual effects artist): 2010
Monsters vs Aliens (visual effects artist): 2009
Kung Fu Panda (visual effects artist): 2008
Bee Movie (lead effects artist): 2007
Flushed Away (effects animator): 2006
Hammy’s Boomerang Adventure (video short) (lead visual effects artist): 2006
Over the Hedge (effects animator): 2006
Madagascar (effects animator): 2005
Constantine (effects animator): 2005
The Bone Snatcher (effects animator): 2003
Snow Queen (tv movie) (CGI artist): 2002
Jeremiah (tv series) (effects animator): 2002

*References:*
http://www.imdb.com/name/nm1807421/
http://www.linkedin.com
http://www.dreamworksanimation.com

Contributors To This Listing:
Ivan Brown

Animators Hall of Fame