Working on the armatures for 1 and 7 Blowgunner as babies. Lots and lots of preproduction.
So here is the weird thing, I started to build the close up hand for One Death on 9/5/2017, started working on the model and mold for the heart on 9/8/2017, started
molding and building the heart beat mechanics inside the heart on 9/9/2017, finished the close up hand and heart on 9/15/2017 and then shot the Green Screen test on
the same day. Ten days work for an insert shot and the test may be good enough for the finished film. Its looking really good. And now I need to find some place to
store this very bazaar larger that life puppet because I may need to use it again.
< RANT >
The number one attack back I get every time I try to get a school to start a stop motion program is storage. "It takes too much room." And there is some truth to the argument.
I teach stop motion in a junior high school. Did prep work on the class last week. There are no standing sets [the sets are in banker's boxes with photo backgrounds], no great
need for dedicated real-estate [everything is broken down and put away at the end of class] but still there is need for some storage because we are making animation
in the real world. CGI has not killed off stop motion. Far from it, in the last 15 years there have been more stop motion features than 2D animated features.
But all the animation schools still teach 2D board animation like it is the first step to computer and very few schools teach stop motion. Let me purpose an axiom: if
CGI is this great all consuming wave of the future [something I don't think is really true but seems to be the mind set of the non animators in charge administrators
in the halls of (sic) learning] than Stop Motion has much more to teach the computer animator than 2D board animation ever can. Stop Motion, unlike 2D board animation
and CGI, takes place in the real world and the Stop Motion animator has to deal with weight and gravity. Something sorely missing from so much CGI.
< /RANT >